To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
We are presenting a progress overview associated with our work on a data-driven environment for multiphysics applications (DDEMA). In this paper, we emphasize the dynamic-data-driv...
John Michopoulos, Charbel Farhat, Elias N. Houstis...
We introduce SIDE (the acronym stands for Sensors In a Distributed Environment)—a software package for developing control programs for reactive systems. One distinctive feature ...
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
Abstract. Multi-modal capabilities can be added to a simulation system in order to enhance data comprehension. We describe a system for adding sonification capabilities to a real-...
Robyn Taylor, Maryia Kazakevich, Pierre Boulanger,...