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AIIDE
2006
15 years 8 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
ICCS
2005
Springer
16 years 5 days ago
Dynamic Data Driven Methodologies for Multiphysics System Modeling and Simulation
We are presenting a progress overview associated with our work on a data-driven environment for multiphysics applications (DDEMA). In this paper, we emphasize the dynamic-data-driv...
John Michopoulos, Charbel Farhat, Elias N. Houstis...
WSC
1997
15 years 8 months ago
Simulation and Control of Reactive Systems
We introduce SIDE (the acronym stands for Sensors In a Distributed Environment)—a software package for developing control programs for reactive systems. One distinctive feature ...
Pawel Gburzynski, Jacek Maitan
AAAI
2012
13 years 9 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
SG
2007
Springer
16 years 23 days ago
Multi-modal Interface for Fluid Dynamics Simulations Using 3-D Localized Sound
Abstract. Multi-modal capabilities can be added to a simulation system in order to enhance data comprehension. We describe a system for adding sonification capabilities to a real-...
Robyn Taylor, Maryia Kazakevich, Pierre Boulanger,...