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GECCO
2004
Springer
327views Optimization» more  GECCO 2004»
16 years 19 hour ago
Evolution, Robustness, and Adaptation of Sidewinding Locomotion of Simulated Snake-Like Robot
Inspired by the efficient method of locomotion of the rattlesnake Crotalus cerastes, the objective of this work is automatic design through genetic programming, of the fastest poss...
Ivan Tanev, Thomas S. Ray, Andrzej Buller
157
Voted
MA
1999
Springer
87views Communications» more  MA 1999»
15 years 11 months ago
Communicating Neural Network Knowledge between Agents in a Simulated Aerial Reconnaissance System
In order to maintain their performance in a dynamic environment, agents may be required to modify their learning behavior during run-time. If an agent utilizes a rule-based system...
Stephen Quirolgico, K. Canfield, Timothy W. Finin,...
ACMACE
2007
ACM
15 years 10 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
AIEDU
2006
115views more  AIEDU 2006»
15 years 6 months ago
CycleTalk: Data Driven Design of Support for Simulation Based Learning
In this article, we discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a simulation based exploratory learning environment called Cy...
Carolyn Penstein Rosé, Rohit Kumar, Vincent...
WSC
2000
15 years 8 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee