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PRESENCE
2006
197views more  PRESENCE 2006»
15 years 6 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
VC
2008
99views more  VC 2008»
15 years 6 months ago
Inversion handling for stable deformable modeling
In 3D deformable modeling approaches based on FEM, inverted tetrahedral elements can cause undesired visual artifacts and the breakdown of the simulation. As inversion can never be...
Ruediger Schmedding, Matthias Teschner
CGVR
2009
15 years 4 months ago
Interactive Models From Images of a Static Scene
FXPAL's Pantheia system enables users to create virtual models by `marking up' a physical space with pre-printed visual markers. The meanings associated with the markers...
Eleanor G. Rieffel, Don Kimber, Jim Vaughan, Sagar...
LR
2011
108views more  LR 2011»
14 years 9 months ago
Modeling production networks with discrete processes by means of communities of autonomous units
Abstract Communities of autonomous units are devices for the visual modeling of interactive logistic processes. The framework is founded on rule-based graph transformation and allo...
Hans-Jörg Kreowski, Sabine Kuske, Caroline vo...
ECCV
2002
Springer
16 years 8 months ago
Statistical Modeling of Texture Sketch
Recent results on sparse coding and independent component analysis suggest that human vision first represents a visual image by a linear superposition of a relatively small number ...
Ying Nian Wu, Song Chun Zhu, Cheng-en Guo