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SCALESPACE
2007
Springer
16 years 26 days ago
Modeling Foveal Vision
A geometric model is proposed for an artificial foveal vision system, and its plausibility in the context of biological vision is explored. The model is based on an isotropic, sca...
Luc Florack
HCI
2009
15 years 4 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
IV
1999
IEEE
122views Visualization» more  IV 1999»
15 years 11 months ago
A Method for Deforming Polygonal Shapes into Smooth Spline Surface Models
This paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular t...
Chiew-Lan Tai, Kia-Fock Loe, Brian A. Barsky, Yim-...
AIED
2011
Springer
14 years 10 months ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
VL
2005
IEEE
159views Visual Languages» more  VL 2005»
16 years 9 days ago
Executable Visual Contracts
Design by Contract (DbC) is widely acknowledged to be a powerful technique for creating reliable software. DbC allows developers to specify the behavior of an operation precisely ...
Marc Lohmann, Stefan Sauer, Gregor Engels