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PG
2003
IEEE
15 years 12 months ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
ESANN
2006
15 years 8 months ago
Iterative context compilation for visual object recognition
This contribution describes an almost parameterless iterative context compilation method, which produces feature layers, that are especially suited for mixed bottom-up top-down ass...
Jens Teichert, Rainer Malaka
277
Voted
CVPR
2009
IEEE
17 years 2 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
ESANN
2008
15 years 8 months ago
Computational model for amygdala neural networks
We present a computational model of amygdala neural networks. It is used to simulate neuronal activation in amygdala nuclei at different stages of aversive conditioning experiments...
Jean Marc Salotti
WSC
1998
15 years 8 months ago
The DoD High Level Architecture: an update
The High Level Architecture (HLA) provides the specification of a common technical architecture for use across all classes of simulations in the US Department of Defense. It provi...
Judith S. Dahmann, Richard Fujimoto, Richard M. We...