We analyze the problem of preventing outgoing spam. We show that some conventional techniques for limiting outgoing spam are likely to be ineffective. We show that while imposing...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
In this paper we present an IRTL (Information Resource Transaction Layer) middleware architecture that addresses some of the important technical challenges associated with heterog...
Junseok Hwang, Praveen Aravamudham, Elizabeth D. L...
The ability to deliver appropriate information to learners at the most appropriate time is an essential component of good instruction. In the best learning environments, this info...
We compare existing component technologies for embedded systems with respect to industrial requirements. The requirements are collected from the vehicular industry, but our findin...