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ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
COMPSAC
2011
IEEE
14 years 6 months ago
Palimpsests of Time and Place
— This paper discusses ongoing research into the development of an original composition portfolio themed on the concept of palimpsests of time and place. The research involves th...
Jerry Fishenden, Andrew Hugill
OSDI
2008
ACM
16 years 6 months ago
On the Impact of Disk Scrubbing on Energy Savings
The increasing use of computers for saving valuable data imposes stringent reliability constraints on storage systems. Reliability improvement via use of redundancy is a common pr...
Guanying Wang, Ali Raza Butt, Chris Gniady
ISCA
2011
IEEE
270views Hardware» more  ISCA 2011»
14 years 10 months ago
Sampling + DMR: practical and low-overhead permanent fault detection
With technology scaling, manufacture-time and in-field permanent faults are becoming a fundamental problem. Multi-core architectures with spares can tolerate them by detecting an...
Shuou Nomura, Matthew D. Sinclair, Chen-Han Ho, Ve...
SENSYS
2009
ACM
16 years 1 months ago
TOSThreads: thread-safe and non-invasive preemption in TinyOS
Many threads packages have been proposed for programming wireless sensor platforms. However, many sensor network operating systems still choose to provide an eventdriven model, du...
Kevin Klues, Chieh-Jan Mike Liang, Jeongyeup Paek,...