Fault tolerance is an important property of large-scale multiagent systems as the failure rate grows with both the number of the hosts and deployed agents, and the duration of com...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
The goals of aspect oriented software development (AOSD) and frameworks for configurable protocols (CPs) are similar in many respects. AOSD allows the specification of crosscuttin...
This paper deals with the geographical analysis and visualization of network marketing. The aim of the study was to develop interactive visual methods, which help to answer questi...