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PPOPP
2010
ACM
16 years 4 months ago
Modeling transactional memory workload performance
Transactional memory promises to make parallel programming easier than with fine-grained locking, while performing just as well. This performance claim is not always borne out bec...
Donald E. Porter, Emmett Witchel
ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CIG
2006
IEEE
16 years 23 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ICDCSW
2006
IEEE
16 years 23 days ago
Benchmarking a Semantic Web Service Architecture for Fault-tolerant B2B Integration
With the development and maturity of ServiceOriented Architectures (SOA) to support business-tobusiness transactions, organizations are implementing Web services to expose their p...
Jorge Cardoso
PVM
2001
Springer
15 years 11 months ago
Dynamic Process Management in KSIX Cluster Middleware
Dynamic process management is a much-needed feature for applications and tools development in Beowulf cluster environment. A welldefined and efficient dynamic process management in...
Thara Angskun, Putchong Uthayopas, Arnon Rungsawan...