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» Vision-Based Animation of Digital Humans
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ACMACE
2007
ACM
15 years 11 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
PCM
2005
Springer
166views Multimedia» more  PCM 2005»
16 years 27 days ago
Creative Cartoon Face Synthesis System for Mobile Entertainment
Abstract. This paper presents a prototype system, which synthesizes entertainment-oriented cartoon face and translates text message to multimedia animation in mobile phone. While a...
Junfa Liu, Yiqiang Chen, Wen Gao, Rong Fu, Renqin ...
MM
2006
ACM
96views Multimedia» more  MM 2006»
16 years 1 months ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa
217
Voted
DIGRA
2005
Springer
16 years 28 days ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
213
Voted
SIGGRAPH
2000
ACM
15 years 11 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...