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VR
2009
IEEE
112views Virtual Reality» more  VR 2009»
16 years 1 months ago
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...
HAPTICS
2005
IEEE
16 years 10 days ago
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...
Caroline Jay, Roger J. Hubbold
IPPS
2003
IEEE
15 years 12 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
IJVR
2007
72views more  IJVR 2007»
15 years 6 months ago
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
ICIP
2006
IEEE
16 years 8 months ago
Max-Min Central Vein Detection in Retinal Fundus Images
This paper describes a new framework for the automated tracking of the central retinal vein in retinal images. The procedure first computes a binary image of the retinal vasculatur...
Hind Azegrouz, Emanuele Trucco