We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
This paper describes a new framework for the automated tracking of the central retinal vein in retinal images. The procedure first computes a binary image of the retinal vasculatur...