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SI3D
2009
ACM
16 years 1 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
HICSS
2005
IEEE
142views Biometrics» more  HICSS 2005»
16 years 9 days ago
Learning Effectiveness in Web-Based Technology-Mediated Virtual Learning Environment
A framework that delineates the relationships between learner control and learning effectiveness is absent. This study aims to fill this void. Unlike previous research, this study...
Shih-Wei Chou, Chien-Hung Liu
SC
2005
ACM
16 years 7 days ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
ICALP
2005
Springer
16 years 6 days ago
New Approaches for Virtual Private Network Design
Virtual Private Network Design is the following NP-hard problem. We are given a communication network, represented as a weighted graph with thresholds on the nodes which represent...
Friedrich Eisenbrand, Fabrizio Grandoni, Gianpaolo...
VRML
2003
ACM
15 years 12 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia