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DATE
2006
IEEE
99views Hardware» more  DATE 2006»
16 years 21 days ago
Parallel co-simulation using virtual synchronization with redundant host execution
In traditional parallel co-simulation approaches, the simulation speed is heavily limited by time synchronization overhead between simulators and idle time caused by data dependen...
Dohyung Kim, Soonhoi Ha, Rajesh Gupta
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
16 years 19 days ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
NETGAMES
2006
ACM
16 years 17 days ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
NETGAMES
2005
ACM
16 years 5 days ago
Packetization interval of haptic media in networked virtual environments
This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic in...
Masaki Fujimoto, Yutaka Ishibashi
GRAPHITE
2004
ACM
16 years 1 days ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud