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ACMACE
2006
ACM
16 years 8 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
VRST
2006
ACM
16 years 7 days ago
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Virtual environments (VEs) very often contain buildings that have to be navigated by users. In the literature, several navigation aids based on maps have been proposed for VEs, bu...
Luca Chittaro, Subramanian Venkataraman
NIME
2004
Springer
115views Music» more  NIME 2004»
15 years 11 months ago
The Case Study of Application of Advanced Gesture Interface and Mapping Interface, - Virtual Musical Instrument "Le SuperPolm" a
We will discuss the case study of application of the Virtual Musical Instrument and Sound Synthesis. Doing this application, the main subject is advanced Mapping Interface in orde...
Suguru Goto, Takahiko Suzuki
ICAT
2003
IEEE
15 years 11 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
VR
2003
IEEE
178views Virtual Reality» more  VR 2003»
15 years 11 months ago
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three m...
Anatole Lécuyer, Pascal Mobuchon, Christine...