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AFRIGRAPH
2004
ACM
15 years 11 months ago
Impact of large displays on virtual reality task performance
A better understanding of how users perform virtual reality tasks may help to build better virtual reality interfaces. In this study, we concentrate on the impact of large display...
Florence Tyndiuk, V. Lespinet-Najib, Gwenola Thoma...
VRST
2004
ACM
15 years 11 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRST
2003
ACM
15 years 11 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
HICSS
2002
IEEE
134views Biometrics» more  HICSS 2002»
15 years 11 months ago
Sense of Virtual Community-Maintaining the Experience of Belonging
E-commerce strategists advise companies to create virtual communities for their customers. But what is involved in establishing and maintaining virtual communities? This paper add...
Anita L. Blanchard, M. Lynne Markus
INFOCOM
2000
IEEE
15 years 10 months ago
Virtual Backbone Generation and Maintenance in Ad Hoc Network Mobility Management
Abstract—In this paper, we present the implementation issues of a virtual backbone that supports the operations of the Uniform Quorum System (UQS) and the Randomized Database Gro...
Ben Liang, Zygmunt J. Haas