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191
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ICALP
2005
Springer
16 years 11 days ago
New Approaches for Virtual Private Network Design
Virtual Private Network Design is the following NP-hard problem. We are given a communication network, represented as a weighted graph with thresholds on the nodes which represent...
Friedrich Eisenbrand, Fabrizio Grandoni, Gianpaolo...
GI
2004
Springer
16 years 7 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VRML
2003
ACM
16 years 3 days ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
189
Voted
DIGRA
2003
Springer
16 years 2 days ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
184
Voted
ISCA
2010
IEEE
205views Hardware» more  ISCA 2010»
15 years 12 months ago
The virtual write queue: coordinating DRAM and last-level cache policies
In computer architecture, caches have primarily been viewed as a means to hide memory latency from the CPU. Cache policies have focused on anticipating the CPU’s data needs, and...
Jeffrey Stuecheli, Dimitris Kaseridis, David Daly,...