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181
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SI3D
2009
ACM
16 years 1 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
246
Voted
ICDCSW
2009
IEEE
16 years 1 months ago
Embedded Virtual Machines for Robust Wireless Control Systems
Embedded wireless networks have largely focused on openloop sensing and monitoring. To address actuation in closedloop wireless control systems there is a strong need to re-think ...
Rahul Mangharam, Miroslav Pajic
173
Voted
ATAL
2009
Springer
16 years 1 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
16 years 1 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
157
Voted
CISIS
2008
IEEE
16 years 1 months ago
On the Potential of NoC Virtualization for Multicore Chips
As the end of Moores-law is on the horizon, power becomes a limiting factor to continuous increases in performance gains for single-core processors. Processor engineers have shifte...
Jose Flich, Samuel Rodrigo, José Duato, Tho...