This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
In this paper, we describe a real-time face-tracking algorithm. We start with single face tracking based on statistical color modeling and the deformable template. We then expand ...
To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been ...
Virtual environment (VE) technologies have considerable potential to extend the power of information visualization methods, and those of scientific visualization more broadly. Our...
Alan M. MacEachren, Robert M. Edsall, Daniel Haug,...
In this paper we propose to introduce novel constructs for workflow modeling in the context of changing the organization of work when virtualizing organizations. We do not only de...