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WETICE
1997
IEEE
15 years 11 months ago
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
Chris Greenhalgh, Steve Benford
ECMAST
1997
Springer
172views Multimedia» more  ECMAST 1997»
15 years 11 months ago
A Multicast Network Architecture for Large Scale Collaborative Virtual Environments
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Chris Greenhalgh, Steve Benford
FPL
1997
Springer
68views Hardware» more  FPL 1997»
15 years 11 months ago
Pipeline morphing and virtual pipelines
Abstract. Pipeline morphing is a simple but e ective technique for recon guring pipelined FPGA designs at run time. By overlapping computation and recon guration, the latency assoc...
Wayne Luk, Nabeel Shirazi, Shaori Guo, Peter Y. K....
IDS
1994
128views Database» more  IDS 1994»
15 years 11 months ago
Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains
The Concept of Populated Information Terrains (PITS) aims to extend database technology with key ideas from the new fields of Virtual Reality (VR) and Computer Supported Cooperativ...
Steve Benford, John A. Mariani
SIGGRAPH
1993
ACM
15 years 10 months ago
Autocalibration for virtual environments tracking hardware
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
Stefan Gottschalk, John F. Hughes