This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Abstract. Pipeline morphing is a simple but e ective technique for recon guring pipelined FPGA designs at run time. By overlapping computation and recon guration, the latency assoc...
Wayne Luk, Nabeel Shirazi, Shaori Guo, Peter Y. K....
The Concept of Populated Information Terrains (PITS) aims to extend database technology with key ideas from the new fields of Virtual Reality (VR) and Computer Supported Cooperativ...
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...