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USS
2004
15 years 8 months ago
A Virtual Honeypot Framework
A honeypot is a closely monitored network decoy serving several purposes: it can distract adversaries from more valuable machines on a network, can provide early warning about new...
Niels Provos
WSC
2004
15 years 8 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
LEGE
2003
80views Education» more  LEGE 2003»
15 years 8 months ago
Theoretical Foundations for E-Learning Environments Direct to Virtual Scientific Experiments
In this work we want to put in evidence the necessity to integrate theoretical, methodological and didactical aspects with innovative e-learning systems, in order to hypothesize po...
USENIX
2003
15 years 8 months ago
Design and Implementation of Power-Aware Virtual Memory
Despite constant improvements in fabrication technology, hardware components are consuming more power than ever. With the everincreasing demand for higher performance in highly-in...
Hai Huang, Padmanabhan Pillai, Kang G. Shin
FLAIRS
2000
15 years 8 months ago
Actively Supporting Collaboration in Virtual Learning Environments
Collaboration between peers is an important aspect of the learning process and can considerably augment learning in studying complex domains. To ensure that peer collaboration occ...
Adrian Gordon, Lynne E. Hall