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IJVR
2008
333views more  IJVR 2008»
15 years 6 months ago
Applying Virtual and Augmented Reality in Cultural Computing
We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named `cultural computing', which aims to provide a new...
Christoph Bartneck, Jun Hu, Ben Salem, Razvan Cris...
IJVR
2008
130views more  IJVR 2008»
15 years 6 months ago
An Example of Virtual Environment and Web-based Application in Learning
Due to its importance as a model for several software and hardware applications, automata theory is a core topic in computer science and engineering education. But because of its m...
Mohamed Hamada
161
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CGF
2005
147views more  CGF 2005»
15 years 6 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
TSMC
2008
84views more  TSMC 2008»
15 years 6 months ago
Learning Inverse Kinematics: Reduced Sampling Through Decomposition Into Virtual Robots
We propose a technique to speedup the learning of the inverse kinematics of a robot manipulator by decomposing it into two or more virtual robot arms. Unlike previous decomposition...
Vicente Ruiz de Angulo, Carme Torras
BC
2004
102views more  BC 2004»
15 years 6 months ago
Analysis of mechanical impedance in human arm movements using a virtual tennis system
The dynamic characteristics of human upper extremities are usually expressed by mechanical impedance. Although many studies have discussed human impedance characteristics, there ar...
Toshio Tsuji, Yusaku Takeda, Yoshiyuki Tanaka