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SIMVIS
2007
15 years 8 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
EVOTING
2004
89views Hardware» more  EVOTING 2004»
15 years 8 months ago
E-Voting and the Architecture of Virtual Space
: One of the basic principles of architecture is that of the relation between function and form. It is a common fact that in most cases form reveals or refers to function. Thus by ...
Anthoula Maidou, Hariton M. Polatoglou
IADIS
2004
15 years 8 months ago
Modelling Inductive Reasoning Ability for Adaptive Virtual Learning Environment
Inductive reasoning is one of the important characteristics of human intelligence. Researchers have regarded inductive reasoning as one of the seven primary mental abilities that ...
Taiyu Lin, Kinshuk, Paul McNab
IADIS
2004
15 years 8 months ago
Problem-Based Learning Method Simulation by PBL Virtual Environment
Problem Based Learning (PBL) is a new teaching-learning method originated from the changes that have occurred in the world economical basis and in the information and communicatio...
Hernane Borges de Barros Pereira, Gabriela Ribeiro...
ICAD
2004
15 years 8 months ago
Interaction Sound Feedback in a Haptic Virtual Environment to Improve Motor Skill Acquisition
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
Christian Müller-Tomfelde