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VRST
1998
ACM
15 years 11 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
ANSS
1997
IEEE
15 years 11 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
PG
1997
IEEE
15 years 10 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
VR
1993
IEEE
15 years 10 months ago
A Virtual World for Network Management
Existing network management systems typically use a combination of textual displays and 2D directed graph representations of network topology. We are designing a network managemen...
Steven Feiner, Michelle X. Zhou, Laurence A. Crutc...
EDUTAINMENT
2007
Springer
15 years 10 months ago
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children
In this paper, we present a virtual learning environment which supports the learning process of long term sick children. By focusing on 3D Virtual Environments technology chronical...
Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, ...