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HICSS
2000
IEEE
132views Biometrics» more  HICSS 2000»
15 years 11 months ago
The Impacts of Relational and Trust Development Training on Virtual Teams: An Exploratory Investigation
Virtual teams are becoming common place in many organizations. These teams are geographically distributed and communicate via computer-mediated communication systems. Two factors ...
Peggy M. Beranek
SRDS
2000
IEEE
15 years 11 months ago
Optimistic Virtual Synchrony
Group communication systems are powerful building blocks that facilitate the development of fault-tolerant distributed applications. Such systems generally run in an asynchronous ...
Jeremy B. Sussman, Idit Keidar, Keith Marzullo
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 11 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
IV
1999
IEEE
114views Visualization» more  IV 1999»
15 years 11 months ago
Case-Based Analysis for Virtual Model Application in AEC Industry
This paper introduces the efficient application of Virtual Reality (VR) technologies in the Architecture, Engineering and Construction (AEC) industry, where conventional plastic m...
Seigo Ogata, Ichiro Kobayashi, Yuji Hoshino
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht