In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
We describe a simple load-measure-model method for analyzing the scalability of Distributed Virtual Environments (DVEs). We use a load simulator and three metrics to measure a DVE...
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
This paper explores the experiment design to determine a human’s ability to discriminate the natural frequency of manually excited virtual dynamic systems. We use a one degree-o...
—Burst loss and delay are two main issues in optical hop-count. Network diameter is the hop-count of the shortest burst switching (OBS) networks. In OBS, if the hop-count path be...