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ATAL
2009
Springer
16 years 1 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
EDUTAINMENT
2009
Springer
16 years 1 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
ICIDS
2009
Springer
16 years 1 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
HAPTICS
2007
IEEE
16 years 24 days ago
Time-Domain Passivity Control of Haptic Interfaces with Tunable Damping Hardware
We describe a time-domain passivity control methodology that uses programmable eddy current viscous dampers to prevent a user from extracting energy from a haptic interface. A pas...
Andrew H. C. Gosline, Vincent Hayward
IAT
2007
IEEE
16 years 24 days ago
Emergent Storylines Based on Autonomous Characters with Mindreading Capabilities
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters’ autonomy and behaviour. An agent-based approach provides possibilities of a narrati...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur