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STORYTELLING
2005
Springer
15 years 12 months ago
Generating Verbal and Nonverbal Utterances for Virtual Characters
Abstract. We introduce an approach to multimodal generation of verbal and nonverbal contributions for virtual characters in a multiparty dialogue scenario. This approach addresses ...
Benjamin Kempe, Norbert Pfleger, Markus Löcke...
ITICSE
2004
ACM
15 years 12 months ago
A virtual reality simulator of the ENIAC
: Recent research has shown that students should be familiar with computer history. This paper examines three projects whose goals are to bring history of computers and technology ...
Douglas E. Harms
EVOW
2004
Springer
15 years 12 months ago
The Virtual Ecosystem as Generative Electronic Art
This paper proposes four desirable attributes of processes to be applied in generative electronic art. By example, it then demonstrates that the virtual ecosystem in its entirety i...
Alan Dorin
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 11 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
15 years 11 months ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas