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VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
16 years 21 days ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich
IPPS
2005
IEEE
16 years 1 days ago
On Constructing k-Connected k-Dominating Set in Wireless Networks
An important problem in wireless networks, such as wireless ad hoc and sensor networks, is to select a few nodes to form a virtual backbone that supports routing and other tasks s...
Fei Dai, Jie Wu
ACMACE
2005
ACM
16 years 10 hour ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ACMACE
2005
ACM
16 years 10 hour ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
AFRIGRAPH
2004
ACM
15 years 12 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake