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PRESENCE
2010
84views more  PRESENCE 2010»
15 years 4 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
PVLDB
2010
83views more  PVLDB 2010»
15 years 4 months ago
Updatable and Evolvable Transforms for Virtual Databases
Applications typically have some local understanding of a database schema, a virtual database that may differ significantly from the actual schema of the data where it is stored...
James F. Terwilliger, Lois M. L. Delcambre, David ...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
15 years 4 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
VR
2010
IEEE
177views Virtual Reality» more  VR 2010»
15 years 4 months ago
Is the rubber hand illusion induced by immersive virtual reality?
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an...
Ye Yuan, Anthony Steed
VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...