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2004
ACM
15 years 11 months ago
The Museum of Pure Form: touching real statues in an immersive virtual museum
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
Céline Loscos, Franco Tecchia, Antonio Fris...
HICSS
2010
IEEE
216views Biometrics» more  HICSS 2010»
15 years 11 months ago
A Virtualization Architecture for In-Depth Kernel Isolation
Recent advances in virtualization technologies have sparked a renewed interest in the use of kernel and process virtualization as a security mechanism to enforce resource isolatio...
Jiang Wang, Sameer Niphadkar, Angelos Stavrou, Anu...
CW
2003
IEEE
15 years 11 months ago
Educative Distributed Virtual Environments For Children
This paper presents a distributed virtual reality environment for children called EVE— Environnements Virtuels pour Enfants. The virtual environment architecture is reactive age...
Jean-Pierre Gerval, Dorin Mircea Popovici, Jacques...
CW
2003
IEEE
15 years 11 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
15 years 11 months ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...