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CGF
2004
144views more  CGF 2004»
15 years 6 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
ETS
2002
IEEE
90views Hardware» more  ETS 2002»
15 years 6 months ago
Learning to look: real and virtual artifacts
This article presents a case study that investigates the effectiveness of virtual artifacts in the teaching of classical art to first-year university students. It was expected tha...
Janet Rountree, William Wong, Robert Hannah
SAJ
2000
71views more  SAJ 2000»
15 years 6 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
DEBU
1998
57views more  DEBU 1998»
15 years 6 months ago
Virtual Database technology, XML, and the Evolution of the Web
We describe Junglee’s Virtual Database (VDB) technology, which makes the World Wide Web and other external data sources behave as an extension of an enterprise’s relational da...
S. T. S. Prasad, Anand Rajaraman
MVA
2002
146views Computer Vision» more  MVA 2002»
15 years 6 months ago
Virtual Human Body in Medicine- Modeling, Navigation and Fusion with Real Body
This article introduces briefly recent topics concerning the use of virtual human body (VHB)'in medicine. Potential use of VHB as a model of the human body is first described...
Jun-ichiro Toriwaki