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CHI
2006
ACM
16 years 6 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2005
ACM
16 years 6 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
CHI
2004
ACM
16 years 6 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2003
ACM
16 years 6 months ago
Shorthand writing on stylus keyboard
We propose a method for computer-based speed writing, SHARK (shorthand aided rapid keyboarding), which augments stylus keyboarding with shorthand gesturing. SHARK defines a shorth...
Shumin Zhai, Per Ola Kristensson
SIGMOD
2002
ACM
84views Database» more  SIGMOD 2002»
16 years 6 months ago
Skew handling techniques in sort-merge join
Joins are among the most frequently executed operations. Several fast join algorithms have been developed and extensively studied; these can be categorized as sort-merge, hash-bas...
Wei Li, Dengfeng Gao, Richard T. Snodgrass