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DAGM
2003
Springer
15 years 12 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IIE
2006
121views more  IIE 2006»
15 years 6 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
CHI
2003
ACM
16 years 7 months ago
The bull's-eye: a framework for web application user interface design guidelines
A multi-leveled framework for user interface design guidelines of Web applications is presented. User interface design guidelines tend to provide information that is either too ge...
Betsy Beier, Misha W. Vaughan
SIGMOD
2008
ACM
134views Database» more  SIGMOD 2008»
16 years 6 months ago
SystemT: a system for declarative information extraction
As applications within and outside the enterprise encounter increasing volumes of unstructured data, there has been renewed interest in the area of information extraction (IE) ? t...
Rajasekar Krishnamurthy, Yunyao Li, Sriram Raghava...
ICRA
2009
IEEE
150views Robotics» more  ICRA 2009»
16 years 1 months ago
Ability to hold grasped objects by underactuated hands: Performance prediction and experiments
— To evaluate and optimize the mechanical design of underactuated hands, a benchmark test is defined that quantifies the ability to hold grasped objects subject to force distur...
Gert A. Kragten, Aris C. Kool, Just L. Herder