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MOBISYS
2011
ACM
14 years 9 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
ATAL
2009
Springer
16 years 1 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
ESCIENCE
2006
IEEE
16 years 22 days ago
Characterization of Computational Grid Resources Using Low-Level Benchmarks
An important factor that needs to be taken into account by end-users and systems (schedulers, resource brokers, policy brokers) when mapping applications to the Grid, is the perfo...
George Tsouloupas, Marios D. Dikaiakos
VEE
2006
ACM
126views Virtualization» more  VEE 2006»
16 years 19 days ago
A new approach to real-time checkpointing
The progress towards programming methodologies that simplify the work of the programmer involves automating, whenever possible, activities that are secondary to the main task of d...
Antonio Cunei, Jan Vitek
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo