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190
Voted
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
HCW
1999
IEEE
15 years 11 months ago
Metacomputing with MILAN
The MILAN project, a joint effort involving Arizona State University and New York University, has produced and validated fundamental techniques for the realization of efficient, r...
Arash Baratloo, Partha Dasgupta, Vijay Karamcheti,...
SIGOPSE
1998
ACM
15 years 11 months ago
MMLite: a highly componentized system architecture
MMLite is a modular system architecture that is suitable for a wide variety of hardware and applications. The system provides a selection of object-based components that are dynam...
Johannes Helander, Alessandro Forin
VRML
1998
ACM
15 years 11 months ago
Adapting VRML for Free-Form Immersed Manipulation
We have extended the VRML standard to allow free-form manipulation of objects while immersed. Our driving goal was immersed training for equipment operations and maintenance, and ...
Randy Stiles, Sandeep Tewari, Mihir Mehta, Laurie ...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 11 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...