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APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 12 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
PCM
2004
Springer
89views Multimedia» more  PCM 2004»
15 years 11 months ago
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Salvador Barrera, Piperakis Romanos, Suguru Saito,...
ICDCSW
2003
IEEE
15 years 11 months ago
Multi-User Layer in the EVE Distributed Virtual Reality Platform
Christos Bouras, Dimitrios Psaltoulis, Christos Ps...
HAPTICS
2010
IEEE
15 years 11 months ago
Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis
We describe a system that can provide combined auditory and haptic sensations that arise while walking on different grounds. The simulation is based on a physical model that drive...
Rolf Nordahl, Amir Berrezag, Smilen Dimitrov, Luca...