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VR
2009
IEEE
140views Virtual Reality» more  VR 2009»
16 years 1 months ago
A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation
We present a novel calibration framework for multi-projector displays that achieves continuous geometric calibration by estimating and refining the poses of all projectors in an ...
Tyler Johnson, Greg Welch, Henry Fuchs, Eric La Fo...
VR
2009
IEEE
112views Virtual Reality» more  VR 2009»
16 years 1 months ago
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...
VR
2008
IEEE
158views Virtual Reality» more  VR 2008»
16 years 23 days ago
Inexpensive Immersive Projection
Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a c...
Nancy P. Y. Yuen, William C. Thibault
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
16 years 20 days ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
HAPTICS
2006
IEEE
16 years 13 days ago
A Network-ready Multi-lateral High Fidelity Haptic Probe
We describe a system comprising two or several haptic probes each having a sensor, an actuator, and circuitry. The inputs and outputs can be connected to audio channels of standar...
Hsin-Yun Yao, Vincent Hayward