Sciweavers

1912 search results - page 147 / 383
» Virtual Reality
Sort
View
VRST
2005
ACM
15 years 12 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
DIGRA
2005
Springer
15 years 12 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
VR
2003
IEEE
138views Virtual Reality» more  VR 2003»
15 years 11 months ago
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a vi...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
15 years 11 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
CA
2002
IEEE
15 years 11 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...