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» Virtual Reality in Ubiquitous Computing Environment
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HAPTICS
2005
IEEE
15 years 11 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
160
Voted
HAPTICS
2007
IEEE
16 years 7 days ago
Multi-Fingered Haptic Interface Robot Handling Plural Tool Devices
Tool-type haptic interfaces such as scissors are used to present force feeling for surgical training in virtual reality environment. Presentation of force feelings of plural tools...
Haruhisa Kawasaki, Tetsuya Mouri, Sho Ikenohata, Y...
185
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SIGGRAPH
1997
ACM
15 years 10 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
HAPTICS
2008
IEEE
16 years 11 days ago
Bringing Haptics to Second Life for Visually Impaired People
Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden ...
Maurizio de Pascale, Sara Mulatto, Domenico Pratti...
HAPTICS
2006
IEEE
15 years 12 months ago
Standardized Evaluation of Haptic Rendering Systems
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...