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IJVR
2006
124views more  IJVR 2006»
15 years 6 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
EDUTAINMENT
2007
Springer
16 years 10 days ago
Usability Test of Immersion for Augmented Reality Based Product Design
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
Taejin Ha, Yoonje Chang, Woontack Woo
PRESENCE
2002
119views more  PRESENCE 2002»
15 years 5 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 11 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
ACMACE
2004
ACM
15 years 11 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...