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» Virtual Reality as an Environment for CBR
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VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
15 years 5 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
HCI
2009
15 years 3 months ago
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited...
Thomas D. Parsons, Louise Cosand, Christopher G. C...
SMC
2007
IEEE
130views Control Systems» more  SMC 2007»
16 years 12 days ago
Simulation framework for training chest tube insertion using virtual reality and force feedback
—Most virtual reality simulators are designed for complex medical procedures, such as laparoscopic surgery. While important, these simulators are of use for only a subset of spec...
Nader S. Raja, John A. Schleser, William P. Norman...
CDVE
2004
Springer
157views Visualization» more  CDVE 2004»
15 years 11 months ago
Cooperative Design for Artistic Performances
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
NLP
2000
15 years 9 months ago
Dialogues for Embodied Agents in Virtual Environments
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Rieks op den Akker, Anton Nijholt