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» Virtual Reality as an Environment for CBR
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VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
16 years 13 days ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
UIST
1991
ACM
15 years 9 months ago
On temporal-spatial realism in the virtual reality environment
The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoi...
Jiandong Liang, Christopher D. Shaw, Mark Green
IJVR
2007
123views more  IJVR 2007»
15 years 6 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
ICMI
2000
Springer
104views Biometrics» more  ICMI 2000»
15 years 9 months ago
Jacob - An Animated Instruction Agent in Virtual Reality
Abstract. This paper gives an overview of the Jacob project. This project involves the construction of a 3D virtual environment where an animated human-like agent called Jacob give...
Marc Evers, Anton Nijholt
TVCG
2011
168views more  TVCG 2011»
15 years 1 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater