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VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
16 years 24 days ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
VRML
1999
ACM
15 years 10 months ago
Utilising the Spatial Features of Cyberspace for Generating a Dynamic Museum Environment
This paper focuses on the aesthetic aspect of distributing multimedia data in cyberspace. By dynamically modifying the contents of a virtual art exhibition, we aim to generate a v...
Narushige Shiode, Tomoko Kanoshima
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
15 years 5 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
ICCS
2009
Springer
16 years 18 days ago
The gMenu User Interface for Virtual Reality Systems and Environments
Desktop computers are able to provide a user interface with many features that allow the user to perform tasks such as execute applications load files and edit data. The gMenu sys...
Andrew Dunk, Adrian Haffegee
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
15 years 10 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...