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ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
15 years 10 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson
ISMAR
2003
IEEE
15 years 11 months ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
AFRIGRAPH
2004
ACM
15 years 11 months ago
Impact of large displays on virtual reality task performance
A better understanding of how users perform virtual reality tasks may help to build better virtual reality interfaces. In this study, we concentrate on the impact of large display...
Florence Tyndiuk, V. Lespinet-Najib, Gwenola Thoma...
WSC
2004
15 years 7 months ago
Virtual Reality: Its Usefulness for Ergonomic Analysis
This paper presents the results of an effort to compare results of an experiment performed in both a virtual and a real environment. The research question addressed is if virtual ...
Lawrence E. Whitman, Michael Jorgensen, Kuresh Hat...
SMILE
2000
Springer
15 years 9 months ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...