Sciweavers

815 search results - page 145 / 163
» Virtual Reality as an Environment for CBR
Sort
View
AFRIGRAPH
2004
ACM
15 years 11 months ago
Direct HDR capture of the sun and sky
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional h...
Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Haw...
VRML
1998
ACM
15 years 10 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis
SI3D
1992
ACM
15 years 10 months ago
Three-Dimensional Widgets
The 3D components of today's user interfaces are still underdeveloped. Direct interaction with 3D objects has been limited thus far to gestural picking, manipulation with lin...
D. Brookshire Conner, Scott S. Snibbe, Kenneth P. ...
PRESENCE
1998
123views more  PRESENCE 1998»
15 years 5 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
SIGGRAPH
1997
ACM
15 years 10 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...