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ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 11 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
HAPTICS
2008
IEEE
16 years 18 days ago
A Vibrotactile Device for Display of Virtual Ground Materials in Walking
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commerciall...
Yon Visell, Jeremy R. Cooperstock, Bruno L. Giorda...
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 11 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
ICALT
2006
IEEE
16 years 6 days ago
Instruction Through The Ages: Building Pervasive Virtual Instructors for Life Long Learning
A pervasive virtual instructor is an artificially intelligent instructor that may appear transparent to the learner or appear in the form of a threedimensional graphical character...
Jayfus T. Doswell