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» Virtual Reality as an Environment for CBR
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IEEEMM
2000
116views more  IEEEMM 2000»
15 years 6 months ago
Emerging Trends in Virtual Heritage
With the establishment of multi-media, web-based learning environments and virtual worlds projected in 3D, new opportunities have been created that can be used to excite public in...
Alonzo C. Addison
ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
MM
2010
ACM
220views Multimedia» more  MM 2010»
15 years 4 months ago
Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat
Bateau Ivre is a project presented on the Seine River to make a large audience aware of the possible developments of Augmented Reality through an artistic installation in a mobile...
Christian Jacquemin, Wai Kit Chan, Matthieu Courge...
ACMDIS
2000
ACM
15 years 10 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
IUI
2010
ACM
16 years 3 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...