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VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
15 years 11 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
WSC
2004
15 years 7 months ago
Two-Step 3-Dimensional Sketching Tool for New Product Development
This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real tim...
Ali Akgunduz, Hang Yu
CG
2005
Springer
15 years 6 months ago
Multimedia integration into the blue-c API
In this article, we present the blue-c application programming interface (API) and discuss some of its performance characteristics. The blue-c API is a software toolkit for media-...
Martin Näf, Oliver G. Staadt, Markus H. Gross
ACMACE
2005
ACM
15 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2005
ACM
16 years 6 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker