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GRAPHITE
2004
ACM
15 years 12 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
VRST
2003
ACM
15 years 11 months ago
Perceptive agents and systems in virtual reality
d Abstract] Demetri Terzopoulos New York University, Media Research Lab 719 Broadway, 12th Floor New York, NY 10003, USA www.mrl.nyu.edu/∼dt
Demetri Terzopoulos
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 11 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 11 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
ANSS
1997
IEEE
15 years 10 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry