Sciweavers

2345 search results - page 74 / 469
» Virtual Reality and Education
Sort
View
ICASSP
2011
IEEE
14 years 10 months ago
Perceiving graphical and pictorial information via touch and hearing
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information – for communication, commerce, entertainment, art, educati...
Pubudu Madhawa Silva, Thrasyvoulos N. Pappas, Josh...
SIGCSE
1998
ACM
116views Education» more  SIGCSE 1998»
15 years 10 months ago
Constructivism in computer science education
ions, and (c) the seductive reality of the computer must not be allowed to supplant construction of models. The dominant theory of learning today is called constructivism. This the...
Mordechai Ben-Ari
ISMAR
2009
IEEE
16 years 1 months ago
A replication study testing the validity of AR simulation in VR for controlled experiments
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an “AR simulation” approach, in which a Virtual Reality (VR) sy...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
PRESENCE
2008
155views more  PRESENCE 2008»
15 years 6 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
TVCG
2011
168views more  TVCG 2011»
15 years 1 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater